
The image file used for displacement mapping.

No shaders in MH are able to represent this visually. This also uses the texture's alpha channel to map for transparency. The image file used for diffuse color texturing. What color to use for material when displaying object in viewport What light (if any) is emitted by the material.Ĭolor used for simulating ambient light. This is not supported by nodes materials. It is usually overwritten by the diffuseTexture. It isn't used for anything in practice.Īuthor is a simple metadata string in MHMAT files.

Homepage is a simple metadata string in MHMAT files.
#BLENDER MAKEHUMAN ADDON LICENSE#
License is a simple metadata string in MHMAT files. It is unclear if this is ever used though. UUID is used for telling materials apart. Used for creation of material name in blender when exported via mhx2.ĭescription is a simple metadata string in MHMAT files. Name is a simple metadata string in MHMAT files. Materials support multiple tags, but MakeSkin currently only has support for one Tags are used for filtering in MakeHuman.

To blender: If you use makeskin (or MPFB with makeskin enabled) when importing, you will get the settings set in blender.įor more details, see the respective key's documentation. They will, however, survive the roundtrip Keys are outside the MHMAT spec and will not make a visible difference in MakeHuman. On the opposite end it should be noted that a few keys have been added to make the handling in blender more smooth. Several keys that are supported by MHMAT, but which makes no visible difference at all in MakeHuman. It should be especially noted that the MHMAT model is wider than what is actually implemented in MakeHuman, so there are "Visible in MH" means that the feature will make a visibleĭifference in MakeHuman, under the right conditions (not all shaders in MH support all material features). In Blender (even if this has not been implemented by MakeSkin yet). "Visible in blender" means that the material feature can be represented in such a way that it would make a visible difference The following is an overview of how the MakeSkin material model fits into MHMAT, Blender and MakeHuman. This can be installed as an addon in Blender. Installation and usageĪ zip with the plugin is available from the plugins pageĪt the community homepage. It will thus be difficult to share materials Note though that the asset repos do not yet support all texture files. It to produce more competent materials for MakeHuman.

The tool works mostly as intended, although parts of the MHMAT model is yet unimplemented. However, at this point, there are areas which do not map.
#BLENDER MAKEHUMAN ADDON FULL#
In the longer run, it is intended that the full MHMAT model should be supported, with both import and export to/fromīlender node setups.
#BLENDER MAKEHUMAN ADDON SKIN#
It is also intended to cater for production of skin materials, something which was never supported by MakeClothes. Makehuman Plugin For Blender to get support for the full material model, although this feature is currently experimentalĪnd only exists in a feature branch of MPFB. It is intended for uses where more advanced settings are needed,Īs opposed to (for example) the rather primitive materials written by MakeClothes. MakeSkin is a tool for working with MakeHuman materials.
